Thursday, March 15, 2007
Criticism
Rakion uses a similar online structure to another Korean based game, GunZ. Both games are not run on dedicated servers and instead make the client act as his own server, a peer to peer network. Some critics have critcized Softnyx for this design decision since in places other than South Korea, the distance latency often creates unfair advantages over other players. Other concerns have been noted that it gives hackers more "tools" to cheat with. Softnyx only response to this is that Rakion is meant to be run as a LAN set up and not against far away players.
Tuesday, February 20, 2007
Sunday, February 18, 2007
STORY
Very little story has been released for Rakion, however what has been released indicates that the battles in the game are part of a wider series of conflicts over "cell" - a substance that can summon new life, focus energy and several other things.
Rakion takes place after a large war - many of the ingame texts reference how things used to be in that war, or that an item is a remnant from that war. There is also Alcon (a place, person, or substance), which is believed to be a great evil which is mentioned as poisoning one map and distorting the properties of many creatures.
Monday, February 12, 2007
Types of games
GAMES MODES
Excluding Stage mode, which puts players on the same team, all of the game modes are PvP-based. A game can consist of anywhere from 1 to 21 rounds, and a round can last between five and twenty minutes. There are four types of PvP games in Rakion. The game will automatically balance the teams after a round by swapping the players with most experience to the other team. This switch will only occur if one team has less players than the other. In most types of deathmatch dead players respawn after a 7-second period and have four seconds of invincibilty when they respawn. The Deathmatch modes have healing capsules and books that provide cell points; the other modes do not.
Solo Deathmatch:
Solo Deathmatch is a free-for-all variation of team deathmatch. All players are on their own (though unofficial alliances are occasionally initiated), and the first player to achieve a specified amount of kills is declared the winner. In the event of a tie when time runs out, the first player to achieve the highest amount of kills for the round wins.
Team Deathmatch:
Almost the same as Solo Deathmatches, except that there are teams. By default, twenty kill points are needed to win a round. People who play this game generally modify it to have more rounds and require more kills to get the most gold and experience. Not an overall rewarding type of game in terms of experience, but it is easy for newcomers and a good source of Gold.
Golem War:
Players are assigned to a team in this mode. Each team has a Master Golem (with a red or blue aura, depending on the team), and in the center of the map there is a Golden Golem. The objective is to destroy the opponent's Master Golem, but there is a catch: Only the person that kills the Gold Golem can do any damage to the other team's Master Golem; all other players do 1% of the damage they would normally do. To prevent teams "stealing" the Gold Golem from each other, it has separate health for each team. Unlike the other PvP modes, slain players do not respawn, and a team can also lose when everyone is slaughtered. If the time runs out and both Master Golems are still alive, the team with the Golem with more health wins the round. Golem War is generally accepted as the best way to make Gold and Experience in Rakion, aside from Stage mode.
z members (generally the boss).
The character of rakion......
Swordsman
The swordsman is a male knight wearing light plate armor.
He excels in melee combat
striking with respectable speed and average damage.
Archer
Archers are female characters that are armored lightly. They wield a longbow as their ranged weapon and carry a shortsword. Archers naturally excel at ranged combat, but should not be underestimated in melee.
Blacksmith
Blacksmiths are large, heavyset male characters who wear full plate armor, complete with a helmet. Though they are humanoid, their true race is unknown but they are thought to be related to golems.
They can deal out a lot of damage, and sustain incredible amounts themselves. But their great power and endurance does pay a price, as their attack speed is low and they don't move as fast as the average Swordsman.
Ninja
A minimally-armored female human character who wields a split blade, shurikens and explosives.
Ninjas are the fastest characters in the game, and particularly excel at "grip" (grabbing) attacks and special attacks. They have very weak basic attacks, and the lowest health of any class initially. However they are at the top when it comes to running and attack speed.
Mage
The mage is probably one of the most mysterious characters in the game, due that they wear a mask, never showing their true face. This character is a humanoid character with an undefined gender (Softnyx has stated that they are both male and female).
They are designed to be support and long-range bombardment characters, and they are the only class that can heal. They have three powerful ranged attacks. However, at the cost of this extra power, they have low health values, limited abilities in close combat, high delay attacks, and they are slowest runners of all classes.